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Hey, just checked out the game. Some observations:
- It is hard right now to judge the game since it has no single player variant and I'm not asking my friends to sit at the same computer in order to test it :D
- It is quite hard for me to understand what the main innovation here is since I find the text difficult to read. It has a distinct AI smell to it although I might be mistaken since you've specified that no gen AI was involved. In any case the language is quite swollen and not to the point. I'd suggest to rewrite it so that the reader can parse the information at first glance within the first couple of paragraphs.
- not sure if Boomerang and Traitor are different enough as concepts. Maybe it makes sense to start with one of these and refine that before going further?
- "Puzzle" and "Simulation" are definitely not the right genres.
- The "Physical game" category is appropriate for this concept, however... it is a digital game

My suggestion: Release the game as a well laid out and understandable pint-and-play PDF first. Find some board game enthusiasts (I know there is a chess variants subreddit on Reddit for instance, there might be one for checkers as well). Get some feedback that way and refine the concept. Then once you have a good concept you can think about creating a digital game from it.

Hope the feedback helps. Have a great day! 

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Thanks a lot for the feedback❤️ it helps a lot! I will most definitely try to make my game better based on your and other people's feedback!!!!

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Hey everyone! Thanks so much for playing Traitor Checkers!

I am actively developing this game and would love to hear your thoughts.

What do you think of the gameplay? Which mode is your favorite so far (Traitor, Boomerang, or Classic)?

What features, new rules, or modes should I add next?

Did you run into any bugs or weird glitches while playing?

Your feedback helps me make the game better, so please drop a comment below and let me know what you think!